Design that's so bad it's actually good

16 May 2024

Shreyas Prakash headshot

Shreyas Prakash

Recently, a relative sought my help to tweak a badly designed poster on Microsoft Paint.

This was meant to be circulated on Whatsapp as an advertisement for the handyman services his friend was offering in his locale.

He wanted to ‘jazz’ it up and asked if I could help. I quickly fired my Figma and started working towards revamping the layout.

Before pushing some pixels, I took a brief pause—What if crappy design is sometimes good?

Does everything have to be ‘designerly’ with a better sense of aesthetic? I started searching online, and elsewhere for ‘terribly bad but good design’ examples.

Craigslist is an example of a successful company with a website that might make Dieter Rams roll in his grave.

usertesting.com

Craigslist website is sprinkled with various UX violations. Lack of responsiveness. No clear hierarchy. Dense information architecture. Lack of contrast. Missing helper text for images. No advanced filters for search.

Despite all this, it’s hugely successful attracting millions of users each month to put their local listings. And I’m inclined to think that the so-called ‘crappy’ design has played a role in achieving the business outcomes of Craigslist.

Part of the reason why it’s clicked is the bare-bones design which gives the impression that it requires minimal development and maintenance resources.

The ‘crappy-design’ effect makes Craigslist resemble a thrift store more than a high-end boutique, catering to users seeking affordable items.

Let’s take another example.

Most of Japanese websites can also be considered under the ‘terribly-bad-but-good’ category.

Take Kakaku—A popular price comparison site with a text-heavy design displaying. Kakaku is not bad design, per se. It’s just so different and unusual compared to western design principles. Just like several other Japanese websites, there is a lot of information condensed into a single page, with multiple columns and minimal white space.

Dense nature of Japanese websites violating the usual western design principles

A video that inspired me to write this. Good design is a relative term and is subjected to the culture and context. What Japanese consider as ‘good design’ is way different compared to Western design principles.

The definition of what ‘good design’ means not only changes from region to region as shown in our earlier examples, but it also changes year to year.

Google homepage changing every year (courtesy: Web Design Museum)

Image

Batman cape changing year to year

Coming back to the poster for handyman services. I’m beginning to think that there is a particular context in which even the current Microsoft Paint poster might fly well.

If I make the poster too pristine and professional would it then hurt the business? The opposite of what this poster intends to achieve.

If we work backwards from the business outcomes, the perspective around good design changes completely.

And sometimes, the design of the website can be so bad, that it’s actually good for the business. Good design is a relative term. And context is everything.

Subscribe to get future posts via email (or grab the RSS feed). 2-3 ideas every month across design and tech

Read more

  1. My agentic engineering workflow (step by step)agentic-coding
  2. Every darn thing is a kekulean loop if you notice itdesign-thinking
  3. Hammock driven developmentagentic-coding
  4. Peculiar ways number three fits into our funny little brainsmental-models
  5. AI sandwich as a defacto principle for anything agentic engineering relatedagentic-coding
  6. How I write essays in 2026writing
  7. Authority in the guise of evidencecritical-rationalism
  8. Map is not the territoryphilosophy
  9. Self hypnosis as a manifestation ritualmeditation
  10. Hegelian dialectic for structured reasoning with AI agentsphilosophy
  11. How I prepare for tough negotiations nowadaysnegotiation
  12. When should we steelthread somethingproduct-development
  13. Learning and re-learning my mother tongue in Malayalam
  14. Breadboarding, shaping, slicing, and steelthreading solutions with AI agentsproduct
  15. Healthy conflict in teams have a tipping pointteam-building
  16. How I deslopify AI writingwriting
  17. How I started building softwares with AI agents being non technicalagentic-coding
  18. Read raw transcriptswriting
  19. Legible and illegible tasks in organisationsproduct
  20. L2 Fat marker sketchesdesign
  21. Writing as moats for humanswriting
  22. Beauty of second degree probesdecision-making
  23. Boundary objects as the new prototypesprototyping
  24. One way door decisionsproduct
  25. Finished softwares should existproduct
  26. How I periodically rank my rough draftsobsidian
  27. Flipping questions on its headinterviewing
  28. Vibe writing maximswriting
  29. How I blog with Obsidian, Cloudflare, AstroJS, Githubwriting
  30. How I build greenfield apps with AI-assisted codingagentic-coding
  31. We have been scammed by the Gaussian distribution clubmathematics
  32. Classify incentive problems into stag hunts, and prisoners dilemmasgame-theory
  33. I was wrong about optimal stoppingmathematics
  34. Thinking like a shipmental-models
  35. Hyperpersonalised N=1 learningeducation
  36. New mediums for humans to complement superintelligenceagentic-coding
  37. Maxims for AI assisted codingagentic-coding
  38. Virtual bookshelvesaesthetics
  39. It's computational everythingtrends
  40. Public gardens, secret routesdigital-garden
  41. Git way of learning to codeagentic-coding
  42. Style Transfer in AI writingagentic-coding
  43. Understanding codebases without using codeagentic-coding
  44. Vibe coding with Cursoragentic-coding
  45. Virtuoso Guide for Personal Memory Systemsmemory
  46. Writing in Future Pastwriting
  47. Publish Originally, Syndicate Elsewhereblogging
  48. Poetic License of Designdesign
  49. Idea in the shower, testing before breakfastsoftware
  50. Technology and regulation have a dance of ice and firetechnology
  51. How I ship "stuff"software
  52. Writing is thinkingwriting
  53. Song of Shapes, Words and Pathscreativity
  54. How do we absorb ideas better?knowledge
  55. Read writers who operatewriting
  56. Brew your ideas lazilyideas
  57. Trees, Branches, Twigs and Leaves — Mental Models for Writingwriting
  58. Compound Interest of Private Noteswriting
  59. Conceptual Compression for LLMsagentic-coding
  60. Meta-analysis for contradictory research findingsdigital-health
  61. Proof of workproduct
  62. Gauging previous work of new joinees to the teamleadership
  63. Task management for product managersproduct
  64. Beauty of Zettelswriting
  65. Stitching React and Rails togetheragentic-coding
  66. Exploring "smart connections" for note takingwriting
  67. Deploying Home Cooked Apps with Railssoftware
  68. Repetitive Copypromptingwriting
  69. Questions to ask every decadejournalling
  70. Balancing work, time and focusproductivity
  71. Hyperlinks are like cashew nutswriting
  72. Brand treatments, Design Systems, Vibesdesign
  73. How to spot human writing on the internetwriting
  74. Can a thought be an algorithm?product
  75. Opportunity Harvestingcareers
  76. How does AI affect UI?design
  77. Everything is a prioritisation problemproduct
  78. How I do product roastsproduct
  79. The Modern Startup Stacksoftware
  80. In-person vision transmissionproduct
  81. How might we help children invent for social good?social-design
  82. The meeting before the meetingmeetings
  83. Design that's so bad it's actually gooddesign
  84. Lessons learnt interview prepping for product rolesinterviewing
  85. Obsessing over personal websitessoftware
  86. English is the hot new programming languagesoftware
  87. Better way to think about conflictsconflict-management
  88. The role of taste in building productsdesign
  89. Dear enterprises, we're tired of your subscriptionssoftware
  90. Products need not be user centereddesign
  91. World's most ancient public health problemsoftware
  92. Pluginisation of Modern Softwaredesign
  93. Let's make every work 'strategic'consulting
  94. Making Nielsen's heuristics more digestibledesign
  95. Startups are a fertile ground for risk takingentrepreneurship
  96. Insights are not just a salad of factsdesign
  97. Minimum Lovable Productproduct
  98. Methods are lifejackets not straight jacketsmethodology
  99. How to arrive at on-brand colours?design
  100. Minto principle for writing memoswriting
  101. Importance of Whytask-management
  102. Quality Ideas Trump Executionsoftware
  103. Why I prefer indie softwareslifestyle
  104. Use code only if no code failscode
  105. Self Marketing
  106. Personal Observation Techniquesdesign
  107. Design is a confusing worddesign
  108. A Primer to Service Design Blueprintsdesign
  109. Rapid Journey Prototypingdesign
  110. Visualise detailed file structures on CLIcli
  111. Do's and Don'ts of User Researchdesign
  112. Design Manifestodesign
  113. Complex project management for productproducts
  114. How might we enable patients and caregivers to overcome preventable health conditions?digital-health
  115. Pedagogy of the Uncharted — What for, and Where to?education
  116. Future of Ageing with Mehdi Yacoubiinterviewing
  117. Future of Tacit knowledge with Celeste Volpiinterviewing
  118. Future of Rural Innovation with Thabiso Blak Mashabainterviewing
  119. Future of Equity with Ludovick Petersinterviewing
  120. Future of work with Laetitia Vitaudinterviewing
  121. Future of Mental Health with Kavya Raointerviewing
  122. Future of unschooling with Che Vanniinterviewing
  123. How might we prevent acquired infections in hospitals?digital-health
  124. The why to endure any howentrepreneurship
  125. Design education amidst social tribulationsdesign
  126. How might we assist deafblind runners to navigate?social-design